WRRM

Studio

Wes, Rob, Roger, Megan. Four people. Built with GameMaker.

Wes Klasen

Wes Klasen

Lead Game Designer & Developer

The main coder and lead designer. Wes lives in GameMaker — prototyping mechanics, writing GML, and shaping how every game feels to play.

Rob Klasen

Rob Klasen

Systems Builder

Focused on the architecture underneath the games. Rob designs the core systems, tools, and pipelines that keep everything running smooth.

Roger Klasen

Roger Klasen

Lead Game Designer

Brings the design vision together. Roger focuses on game feel, player experience, and making sure every system serves the fun.

Megan Velez

Megan Velez

Creative Director

Shapes the look and feel of everything the studio puts out. Megan drives art direction, visual identity, and the weird little details that make a game memorable.