Studio
Wes, Rob, Roger, Megan. Four people. Built with GameMaker.

Wes Klasen
Lead Game Designer & Developer
The main coder and lead designer. Wes lives in GameMaker — prototyping mechanics, writing GML, and shaping how every game feels to play.

Rob Klasen
Systems Builder
Focused on the architecture underneath the games. Rob designs the core systems, tools, and pipelines that keep everything running smooth.

Roger Klasen
Lead Game Designer
Brings the design vision together. Roger focuses on game feel, player experience, and making sure every system serves the fun.

Megan Velez
Creative Director
Shapes the look and feel of everything the studio puts out. Megan drives art direction, visual identity, and the weird little details that make a game memorable.